You might be able to find a plugin that can extend the touch trigger of an event by a tile or so, or making it so that you trigger a scene before you become adjacent to it. You will require a plugin that allows you to shift or split the hitboxes, and this can lead into it difficulties and smashing your head onto the limitations that a beginner should not be worrying about. The hitbox for the character sprites is, by default, set around the center of the character’s feet, even if they are a bigger size, for consistency’s sake. 100+ f rame by frame made animated objects (.gif and spritesheets supplied) - Modular tiles for walls, floor, carpets, tables etc. One of a kind asset ( no poorly made zelda/pokmon rip-off here) - Thousands of furniture with different versions and styles. If you are making it non-chibi, make sure there is a $ at the start (you can use both the ! and $ together, if need be), so that they aren’t shifted up 6 pixels off the ground. Some of the Features: - Crisp minimal RPG style. If you are only implementing 1 character sprite sheet, make sure there is a ! at the start of the filename. Follow the structure of the Character Generator sprites for an easy example. 48x48 px, 72x72 px), it will implement them easily. For yall who dont want to manually put the Sans overworld sprites from Undertale manually into RPG Maker wasting tons of time. As long as it fits the standards of a 3-frame walk going down/left/right/up and have equal dimensions (i.e. For importing bigger sprites, its as simple as dropping it into the Resource Manager.
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